![]() |
|
ColorRamp Node |
| Home | Tutorial Links | My Tutorials | Sample Materials | Freebies |
THE COLORRAMP NODEThe ColorRamp node allows you to colorize the output from any greyscale node. It can be used with those nodes that always produce a greyscale image - the maths nodes, noise, or the fractal sums, and also with nodes that produce a colour output such as clouds. In these cases, the ColorRamp node converts the colour input to shades of grey. It could also be used with a suitable image map to produce a four way blender.Using ColorRamp to ColourizeHere, we are going to use the ColorRamp node to colourize a Turbulance node.
Using ColorRamp as a four way blenderTo do this, you will need a four level greyscale input. You can create this in any paint package, and plug it in as a Image Map, or you can use maths nodes to produce our image from any greyscale node.
You can now plug your four textures or four procedurals into the color attributes of the ColorRamp, to produce a four way split. A sample clothes texture, produced by pluging a noise node into all four colour attributes of the ColorRamp, with the min set to 0.5 and max to 1. |